Hi all
In my last post, I went into detail on sculpting your sound, the art of shaping your instruments etc to work together, rather than fighting against one another. The tonal curve only has so much space, so you can only push so much into it. I’ll try to explain and not sound like a text book (tall order)
The ‘A’ curve is the closest measurement we have to that of the human ear. The ears sensitivity/accuracy doesn’t reach its peak performance until 85 db. Mixing your work at really low volumes will usually trick you into adding too much bass into the mix. While mixing too loud will dull your ears to the low freq’s, and once again, you will push too much bass in. A sound level meter won’t cost a fortune, and could be a good investment. Working on headphones can be extremely deceiving. If you’re forced to do so, buy a decent pair, andbe sure to at least check your work on speakers.
Note, if after working on a piece for some time, you experience all the bass/sub fall out of the mix, and become dull….you’re suffering ear fatigue!. If you ignore this and carry on going, you run the risk of wasting a lot of time. Better to walk away for an hour or so.
Every action has an equal and opposite reaction
“Yeh, that’s physics Tone!”…indeed, its also very relevant in audio. Pushing in too much of any frequency will steal some away from a weaker area. Turn up the 100hz too much, the 7k disappears(example), and madly enough vice-versa. In fact any freq can swamp another if its gain is too high.
Check out this pic(taken in RMS mode), what chance did the upper frequencies have of being heard ?. The extreme low below 16hz gives a numbing effect. You can’t really hear it, but it steals the clarity from the rest, and will give you a headache. Then there’s the huge spike at 70ish hz. This is a classic example of covering frequencies. Deal with those 2 issues and the spike at 600ish and parts that were hardly audible come back.

I remember a while back, I had been mastering a track, that although initially sounded awful, was quite intact, just freq’s in the wrong priority order. I was feeling pretty happy with the difference I had made, but there was still something not right, harsh somehow, but I couldn’t pinpoint the freq range. The meters weren’t helping much, so I used a trick. I set a low pass filter and moved it up the spectrum untill I found the offender….17k. There’s very little definition up that high, but it was still partly obscuring the rest of the curve with a 2db lift.
I want lots of bass!
Then you shall have it, but only if that bass guitar/synth/kick etc has been recorded and mixed tightly enough to allow it. If the sculpting and compression hasn’t been done right, then it will stomp all over less powerful parts, including vocals, and that can’t be allowed!.
Filling the curve

This is a pic of the ‘A’ weighted curve. The idea is to fill it with your material. Notice how it isn’t a perfect curve, the ear is more sensitive in certain frequency areas. To make the perfect master, we have to please the ear by giving it just the right amounts in the right areas. Note the word just. I wrote an article on my own blog covering this very subject. In it I stated this: “if your mastering eq plugin only goes to .1 increments.. bin it!!”. Quite a statement, but I’ll stand by it.
Hardware aside, I’ve tried almost every mastering eq plugin known to man, out of which i trust 2. They will both step in 1hz increments (one actually goes to .1 below 100hz, SERIOUS accuracy), and they both move in 0.01 increments for gain. I did try a very transparent linear phase model from one of the big name companies, but it fell way short on accuracy. I never even managed to master one song with it!.
What’s my point?? . If that cut needs to be 1.01 db to leave enough for that freq to be heard, but not too much to steal away from another range, then rounding off to anything else isn’t good enough. I’ve read many posts etc from artists who attend their mastering session. This is a popular statement “I watched carefully, but the mastering engineer hardly seemed to be doing anything”. This is obviously a mix from a good quality studio, but a good M E will nick 0.2 db from here, add .05 to there, but every choice will be the right Freq, Q/bandwidth to keep the image correct.
I’m about to make a rather bold statement based on both actual findings and gut feeling. I believe mix translation between speakers can be improved by maintaining curve integrity(now I sound like a text book). The way a speaker works is down to physics, different freq’s all pushing and pulling together to make the whole sound. Introduce holes/lacking freq areas into that equation creates lack of continuity in waveforms. This in turn forces the speaker cone to pull against itself slightly. I welcome comments from other M E’s/audio pro’s on the subject.
“Tone, you’ve told us exactly nothing useful, “. I could certainly understand if it seems that way, but the fact is, all this theory is mastering.
I’ve heard this said many times before: “Tell me the secret to getting that sheen, that magic finish“, all the time expecting to be told about some special enhancer or compressor, that only mastering guys know about, but it’s all about getting the frequencies in the right order, and pushing and pulling the curve in the right places.
So, to bring my random little article to a close, here’s a big tip. When working on your material, pay close attention to every decision you make. Keep your ears open to the whole, rather than just the one item you’re adding/tweaking. Does it bend the curve out of shape, do other parts disappear?. If so, then find a way to make it work(eq sculpting/compression etc). This applies to both mixing and mastering.
Once again I’ve almost completely avoided the popular topics (compression, limiting), but they are just the tools. I’ll be starting to cover those in my next post, but I felt it was important to give you some kind of idea what you may need to fix, before blindly reaching for the wrong tools.
No matter how good they are, they will never do the job for you!.
Thanks for reading
Tone
Lab Post: "Music vs Biology" by @Pure_Tone http://bit.ly/16JK4i #read #learn #share
New || Mastering Vs Biology http://bit.ly/ScqgH
RT @PublicSpacesLab: Lab Post: "Music vs Biology" by @Pure_Tone http://bit.ly/16JK4i #mastering tips
Excellent article, Tony!
I’m coming at this from another disciplinary perspective (video and motion-graphics), and trying to learn more about high quailty audio production. Your mastering theory should also directly apply to soundtrack (sfx) production should it not? Or am I mistaken?
If the curve for the human ear is a near constant, it would seem that you could please it with sfx the same way it’s possible to make music tracks sparkle. Is that true?
Thanks Doyle, and you’re right. Sometimes sound is given a raw deal compared to visual. Take call of duty “world at war”. Looks fantastic, plays fantastic, but the sound is awful. It steals something from the experience!. I believe you can push your luck a little further with SFX (narrow freq overshoots etc, to confuse the ear into thinking the sound came from somewhere else). Speaker translation can suffer if you get too far away from a natural balance though.
Then take Halo 3. Either loud on a Hifi or headphones…it’s the whole neural experience. Even if people aren’t aware of it, we love rounded graphics and sound. Making sure your product has both can’t be a bad thing
Tone
In case you missed it: Lab Post: "Music vs Biology" by @Pure_Tone http://bit.ly/16JK4i #mastering
MUST READ RT @publicspaceslab: In case you missed it: Lab Post: "Music vs Biology" by @Pure_Tone http://bit.ly/16JK4i #mastering
Hi Tone, I am very interested in what you are going on about in this particular article, but tell me please… how does your technique translate to mastering primarily electronic music vs acoustic/rock/etc music. Are there differences? Are there less critical points to consider OR is it on the contrary…More important to consider frequency loss. It would seem to me (and in my listening experience) that real-world instruments and vocals tend to suffer the most with bad mastering than that of electronic or synthesised dance musik. Anything to offer on this? Thanks for your clear layman presentations up to this point.
sadly, i find this article cryptic, and the idea of “filling in the ‘A’ weighted curve” – confusing. you’ve used pictures, why not post two example spectrum plots of well-mastered material and discuss what’s going on in the different areas? at least the point of nudging eq by the tiniest amounts comes across..
i don’t believe static visuals such as examples plots of well-mastered material is going to help much without being able to see the movement and energy in the signal at a track progresses (this does not remain static across the freq or time spectrum in mastered/unmastered work), if i have understood my own researches correctly. yes, the whole topic surrounding mastering a track is cryptic… it is nearly an art of sensing a particular essence for each part or group of parts in a production and deciding priority, who needs to be heard and how can this happen. i takes much research (and i mean Comparing many articles and instruction and finding out the similarities between technique then learning to apply them). i am just now only beginning to see the light and i’ve been reading about acoustics, frequency and dynamics tools for a while now. as i understand it, it is something that will one day just click as one continues private experimentation. i am adding Pure-Tone’s thoughts on the subject to my mental (and browser) database
i believe he is talking about trying to fill and/or stay within the frequencies of what we hear comfortably/clearly with the human ear or what i’ve seen called the dB(A) or dBA curve or A weighted curve (there are other B,C,D ‘curves’ to meet other acoustic conditions). in essence, the goal is filling or matching the curve he pictured above. however, too much or too less in there will not make an “optimal” condition for human perception. BUT OF COURSE it is not possible to perfectly fill the curve. I hope I am not adding confusion. Otherwise google around and check articles on human hearing as it relates to music and acoustics.